1-to-1 Computing: Refers to an effort to have one laptop, tablet, or tech device per student.
3D Printing: A process of making a three-dimensional solid object of virtually any shape from a digital model. Also called additive printing.
Adaptive Learning: Ability of technology-based learning systems to collect and interpret data in a manner that improves the system's ability to adapt to different learners as they learn.
Asynchronous: A term used with video webinars and webcasts that are archived and made available after the actually production.
Big Data: A collection of data sets so large and complex that each one becomes difficult to process using on-hand database management tools or traditional data processing applications.
Blended learning: A learning approach that combines face to face classroom methods with computer-mediated activities to form an integrated instructional way to teach.
BYOD (BYOT, BYOE): Bring-Your-Own-Device (also, Bring-Your-Own-Technology and Bring-Your-Own-Electronics)
Chromebook: A new, faster, inexpensive computer that starts in seconds, and offers thousands of apps. It has built-in virus protection, and backs up content in the cloud. The come loaded with Google Apps and the browser, Chrome.
Cloud Computing: A way to increase capacity or add capabilities on the fly without investing in new infrastructure, training new personnel, or licensing new software. Cloud computing encompasses any subscription-based or pay-per-use service that, in real time over the Internet, extends IT's existing capabilities.
Competency-Based Learning: A model of assessment that defines competencies a student must pass in order to progress. This model is designed to reduce gaps in knowledge, and to let learners progress at their own rate (as opposed to 'seat time' models).
ConnectEd: An initiative announced by President Obama in May 2013 which will connect 99 percent of America’s students to the internet through high-speed broadband and high-speed wireless within 5 years. It's success depends largely on public support for the E-Rate program and an additional E-Rate fee or other way to fund the initiative. Teacher training (PD) and private support are also part of the initiative.
Connected learning: An approach to current digital/online learning that emphasizes access to learning that is socially embedded, interest driven, and oriented toward educational, economic, or political opportunity.
Digital Badges: Digital badges are an assessment and credentialing mechanism that are housed and managed online. Badges are designed to make visible and validate learning in both formal and informal settings, and hold the potential to help transform where and how learning is valued.
Distance Learning: Distance learning provides access to learning when the source of information and the learners are separated by time and/or distance usually via online lessons, sessions, or courses provided asynchronously or synchronously.
E-Rate Program: A program that provides discounts to assist most schools and libraries in the United States (and U.S. territories) to obtain affordable telecommunications and Internet access. Discounts for support depend on the level of poverty and the urban/rural status of the population served and range from 20% to 90% of the costs of eligible services. Eligible schools, school districts and libraries may apply individually or as part of a consortium. E-Rate was authorized as part of the Telecommunications Act of 1996. Internet access, and internal connections,” including “installation and maintenance,” were eligible for discounted rates (FCC 1997a, 255). Internal connections were defined as “essential element[s] in the transmission of information within the school or library.” In other words, E-Rate provided funds for networks to the school and then within the school in the past. The total amount of money to be disbursed was capped at 2.25 billion. More funds will be requested this summer and voted upon but a public input session will take place first. Funds are likely to be made available for the network and bandwidth to the school, but not for inside the school/library/health-related centers. Also called the schools and libraries universal service support program.
Flipped Learning: A form of blended learning in which students watch lectures online and work on problem sets with other students in class. This approach allows teachers to spend more time interacting with students instead of lecturing. This is also known as backwards classroom,reverse instruction, flipping the classroom and reverse teaching.
Internet2: A not-for-profit high bandwidth community network of organizations that create and collaborate via innovative technologies and accelerate research discovery, advance national and global education, and improve the delivery of public services. The Internet2 community touches nearly every major innovation that defines todays modern digital lives, and it continues to define "what's next." Internet2 also has a K20 committee focused on education efforts within the network. I2 is comprised of:
- 220 U.S. universities
- 60 leading corporations
- 70 government agencies
- 38 regional and state education networks (us at UCAR)
- More than 65 national research and education networking partners representing over 100 countries (us at UCAR)
Internet Video Conferencing:
Kahn Academy: Provides students with a collection of more than 4,000 free online mini-lectures via video that cover many key areas of study offered by traditional universities
Metadata:
Mobile learning:
MOOCs:
Online learning:
Paradata:
Problem-Based Learning and Project-Based Learning (PBL):
Remote Labs:
Synchronous:
Virtual Labs:
Web 2.0:
Webcast:
Webinar: